Alignment enables Liberators only. Agile Feet (D) is just a worse Athletic Rush. Champions cannot currently serve Gorum. Magics Vessel (D for Cloistered Clerics early on, climbing to B. A variant of the Round feel, more compact. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Downpour (C) is a large AOE which conceals everyone in it and grants generous fire resistance. The original alternate theme for the Archives of Nethys. The DC of Recall Knowledge checks related to these creature is increased by 2. Not bad. A variant of the Dark theme, with stronger color contrast. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A variant of the Light theme, based on the Rulebooks. Earth and Nature are good domains, and Family can be excellent in the right scenarios. Shes best suited to charismatic characters in intrigue campaigns. Two actions to push 5-10 feet, with prone on a crit fail, is barely worth it for free, let alone for a focus point. Each deity and divine domain is judged relative to the rest. This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The original alternate theme for the Archives of Nethys. Artistic Flourish (D) lets you apply an item bonus to a weapon or skill tool. The classic look for the Archives of Nethys. Fire Ray (B for Clerics, C for Champions) is a powerful single target spell attack for Cloistered Clerics, and a source of fire damage for Warpriests' Emblazon Energy. Tridents are good weapons, and the Nature domain is fantastic for you. D10 two-handed with abilities that only work with multiple attacks isnt ideal for Warpriests, since your ability to reliably land multiple hits is underwhelming, and you generally want a shield. A variant of the Dark theme, with stronger color contrast. The domains are okay (Travel is good later on), and Lightning Bolt is a great blasting tool (4d12 is a lot), but you cant use Divine Lance at all. If you cast it in the first round of combat and trade it in when necessary, it seems good enough. The glittering hoard of a terrifying dragon! None of the focus spells stand out for you, though. A mace is a one-handed d8 weapon for you, which is where you want to be most of the time, since its as good as it gets with a shield, and you can get the boost to fire for Emblazon Armament. Cloistered Clerics (C). Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. You have to base it off what the weapon is. Gogunta, the Swamp Frog Monster God CE (CE). C: A solid choice. Light theme with purplish hues and a simpler font. Warpriests (C). Cloistered Clerics (D). If you dont see the value in this, you havent played enough Paladins. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. Alignment, edicts and anathema are also important. Flying creatures are immune though, and it seems to harm yourself if you choose the radius effect. Solid damaging spells, and access to the Destruction and Earth domains. Lamashtu, Goddess of Big Scary Monsters CE (CE). Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. Warpriests (D/A+). Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. | Basic Fantasy SRD. Perfected Mind (D) lets you reroll a save against an ongoing mental effect. Mostly average domains (Truth is nice), underwhelming spells. The longsword is the meat-and-potatoes martial weapon. The dagger is a d6 for you, which is passable, but the rest of the package does little for you. B for blasters, C otherwise. Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashing Category one-handed Proficiency martial Weapon Group heavy blades This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. Asmodeus offers a strong trio of mental spells. The falchion is a rough choice of weapon. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. Needs a high save DC. Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. Seriously, the Versatile trait is overpriced. The glittering hoard of a terrifying dragon. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. Cloistered Clerics (D). Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). Since Champions get free reactions to prevent damage, it's abysmal for them. The critical fail backfire effect means you want a strong Will save to begin with, though. Death Domain. Mystic Beacon (C) increases the effective spell level of a casters next spell. Theres not really anything here that you want mechanically. Cloistered Clerics (C). By using actions in combat, characters can make multiple attacks during their turn. Warpriests (B). Alignment enables Paladins only. The lack of anything good on a success and potential for disaster makes this pretty bad. The letter grade scaling is as follows. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. | Monad Echo SRD Cloistered Clerics (C). Overall nothing bad, just little that stands out. Only downside here is that the scimitar is only a d6, but the fire boost to Emblazon Armament helps offset that. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). The classic look for the Archives of Nethys. The glittering hoard of a terrifying dragon! They typically can't be summoned. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. Click here for the full rules on Base Weapons. A variant of the Light theme, based on the Rulebooks. Deities bring quite a lot to the table in Pathfinder Second Edition, and different characters will be interested in different aspects of them. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . For lore reasons, Zon-Kuthon gets much more interesting with a Cleric or Champion of Shelyn in the party, since you get to represent the super edgy and broken older brother who is still super protective of his little sister. Note that there is an advantage to using a weapon with the trip special feature (a.k.a. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. Nature Domain. Pulse of the City (D) is basically a news report for the nearest piece of civilization, and generally better when youre between cities. Check out our other SRD sites! You also have to be CE, with some demanding and disruptive edicts and anathema. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. Champions cannot currently serve Treerazer. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. Cloistered Clerics (A). An alternative feel, based on the Rulebooks. Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). A variant of the Light theme, based on the Rulebooks. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Champions (C). I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. This trait indicates the alternate damage type. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. Cloistered Clerics (C). Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A variant of the Round feel, more compact. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Very nice for dealing with otherwise awkward resistances. Only having Law for Divine Lance is rough, though. New Pages A variant of the Light theme, based on the Rulebooks. Destruction Domain. Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. And it does nothing if you miss, which is immensely frustrating. The glittering hoard of a terrifying dragon! Travel for flight is also worth consideration. Warpriests (C). Having access to Trip at reach is basically all you're getting here. Alignment enables Redeemers and Liberators. A variant of the Round feel, more compact. Spiritual Weapon combos well for casters. You get the Warhammer as a weapon, and the Earth and Protection domains. Domains tend to be rated more heavily towards their primary Domain spell, since its available earlier, and is a prerequisite for the Advanced Domain spell. 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