When you click on a contract a new set of information will show up. The SLDF Corps of Engineers built underground fortresses and . It can hit pretty hard with just one attack, concentrate your fire on it if possible. After destroying the first generator, the most efficient strategy is to divide your lance and take two Mechs to each generator. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! Lost Dekker, but who cares :D. On my 3rd try now, the secondary objectives are simply unfair, and unfair is unfun. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. Bring a lance with good defense and heat management, since you'll be under heavy fire in a hot climate. I then took my Mechs out of the Mechs coming from the north's line of sight. Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. All rights reserved. Each section will cover various subjects and later sections will provide links to my complete campaign should . The basic of basic tutorial missions. As you get close, an enemy ship will drop a Shadow Hawk Mech in your path, giving you a second objective to destroy it. You'll see a list of available contracts. The Taurian Concordat governed Coromodir for many years. The first part is not really that hard, and the mission will go smooth if you manage to escort both APCs without destroying many turrets. This is the one I just got to and after a few reloads figured I'd leave until tomorrow. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. Get near the water and you'll make enemy contact. The Directorate has taken possession of Itrom's largest processor and refinery, and is attempting to loot the attached silos of rare and valuable minerals. Albireo May 9, 2018 @ 7:49pm. Beware of your Mech's temperatures when near that fire starter, if it gets close enough, one attack will overheat and possibly shut down your Mech. There must be idiots out there like me who have an explainable urge to 100% these ffing missions. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. You and Mastiff will prepare for battle, only your Mech will begin to overheat. CMD Center: Here's where you'll find contracts, i.e missions. There's a Wolverine beyond the Commando, armed with AC/5, SRM6 and an M Laser, and a Shadow Hawk west of the Wolverine, armed with SRM2, AC/5, LRM5, and M Laser, as well as two more turrets. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. Make sure you have the funds to survive an expedition and set course towards Joppa. After destroying the enemy vehicles and reaching the marked area, Victoria will ask Kamea to stand down one more time before sending a man named Haust to take her out when Kamea refuses once more. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1374260035, https://www.youtube.com/watch?v=QB0mGGTID6M. Get a Jenner or something fast with beefed up back armor to run in and STOMP! Unlocked after completing one side mission. CPT Quarters: Here you can see your company's finances, your reputation and you can customise your company's logo and colours. This is the full release version! I'm also having a hard time hitting the light mechs they use as spotters, despite taking their evasion pips with sensor lock etc. Coromodir VI is the sixth planet in the Coromodir system and is the capital world of the Aurigan Coalition centered in an old Taurian Concordat Fortress.. Planetary History []. Pressing the ESC key cancels a move you don't want to make. Your primary goal is to destroy the units guarding the munitions depot. 04:44.440 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate InitializeContract - Standard for message type OnInitializeContract failed with exception Index was out of range. Compared to the previous mission, there isn't as many enemies here. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. You'll have three Mech Recruits to fight, a Spider, a Locust and a Cicada model. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. Before you engage the whole garrison, take out the firestarter and other light mechs that will come for you, you'll have a dragon, and the turrets firing at you from the distance and if you focus on them, the light mechs will deal significant damage, so refrain from advancing and take out the light mechs and turrets if you can, while keeping an eye on the trucks. Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. Once you've destroyed the second generator, reinforcements will spawn in the middle of generators Bravo and Charlie, you'll be able to attack them from both sides. Liberate: Smithon. Games. In this section, we outline our hypothesis that certain planets and factions deploy certain Mechs and Mech variants than others. Another optional objective is to shoot the ammo transports trying to escape. After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. There are 2 lances of enemy mechs, and some LRM turrets, and they really pound me with PPCs from long range. I like that you included some small resume before the videos, so we know what they are about. It might be doable, but not with my lance :). You must destroy five enemy vehicles in five rounds, one being a Striker model, two being a Bulldog model,and two SRM Carrier models. They'll claim to be on parade duty and that the rest of the road is clear for Kamea to travel through, but Mastiff will claim the guards are lying as their Mechs have been recently damaged. Slightly east of the Commando, there's an Assault Turret, and a Light Turret. Negotiate the only available contract for now. Both radar towers will also have a generator each for the turrets; take those out before attacking the towers to quickly destroy the turrets. Make your way north and you'll encounter a Commando with an M Laser, SMR4 and SRM6. 2023 GAMESPOT, A FANDOM COMPANY. i feel bad for taking 3 king crabs and a stalker. Once you've destroyed both Mechs, don't bother destroying each individual turret and aim all your weapons at the generator. One of the fun little parts of the game so far to me. Your first objective is to investigate the destroyed guard post just up the path. Dec 22, 2019 #9,101 Hmm, a Training Day version I haven't seen before. Or the boxes. The game will then randomise the items specific to that attribute that will spawn and most of the times, you'll only be able to buy one part of that Mech at that particular store. I tried this with a setup of AC10, Mlaser and SRM's. You can also send your mechs to 'storage' to avoid paying upkeep. After a sequence of scenes, the game will throw you into the first mission to teach you the controls. Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. After that, the mission will be complete. Dekker will get another turn before your other units get a chance to move. Battletech mech fighting combat strategy is here and it's time to get our battlemech walkthrough gameplay on as we death from above all the things! Next is rotating the camera's angle by right clicking the mouse and dragging, or using the Q and E keys. Then it will just go to loading and the wheel will perpetually spin with no change in status even after several minutes. Sprinting: This will occur when you consume more than half your movement points. Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. Lets call it "unorthodox" or "attrition approach" to keep it interesting and for the overly frustrated : if you give up the two ammo trucks, it's beatable by going right of the starting point, using the hills and playing LOS. I quit last time after I got the second ammo car thinking there were more to come. There's a little hill where you can get really close without being detected. The objective is to escort the APCs to the communications tower. Once they've got line of sight on you or you engage them, they'll go on alert and you'll have 5 rounds to destroy them before the silo self-destructs. Ive just been reloading to try and perfect the mission. Liberate Smithon - completed after liberating Smithon from the Directorate. You should see all the mechs in your sensor once you get there. Agreed this mission is insane for 2 skulls. They provide a signifcant defense bonus and can make incomming missile spam tolorable. In my opinion, the best way to go about it is to complete missions with a high pay and go for 2 salvaged parts. Privacy Policy. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). I failed a one skull mission earlier because a convoy vehicle got way too far ahead, just one and it caused me to fail regardless of having destroyed the rest of the vehicles and escort. This won't destroy the target, but will destroy its cover and force it to move. And having 8 mechs and turrets wail on you for 1 turn with PPC's and LRM's is pretty much giving that mech up in that turn. I ran a Shadowhawk (2H), two Archers(2R), and a Dragon (1N). Liberate Smithon sees me drop against 2 lances of mechs, supported by turrents, with the intent to capture the supply dump from the Directorate. I fielded 2 Centurions, a Thunderbold and a Dragon. Open your tab of actions again and click on "Jump", moving your Mech. . Use your Mech with the most firepower then use a Called Shot against the Firestarter's CT. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. Your mech will generate 5 heat points and gain . And that's it for the campaign, folks. Now here you will have a ton to do. Oh I farmed a lot myself between the story missions Nice walkthrough. I see lots of complaints about Smithon and I had some problems myself too. You can complete this. But you need to put every little piece of armor from these f**king trucks (2 times L-Laser, 4 M-Laser and SRM4 and one LRM-10 but still escaped). The explosives can help you AOE the enemy heavy mechs. Take note that every path will give a different bonus to your stats. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. Just Getting Started - Destroy 50 Mechs (any size). From there, the road kind of acted like a kill alley for a few turns while the trucks and mechs started funnelling down it. 3 Assault Mechs and a Light Mech. 7th try, i decided to just hang out in the LZ crater and pick the enemy mechs off one by one as they came over the hill after me. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The transports escape and it's dull, but you'll win without getting nuked. Destroying lots of Ammo is critical for your survival that mission as well as taking the opponent on piecemeal. The initial missions in BATTLETECH start off easy but become extremely difficult as you progress your primary campaign. Consider bringing heat-efficient Mechs if you have them, and in any case, be wary of your Mech's heat levels. Pilot Dekker has a Light Mech and can reach further. At first, you can focus your fire on the Battlemaster, if you kept one piece from the previous mission, you can safely destroy both its legs and keep 2 pieces. Assistance with mission: Liberate Smithon. Now with the Argo, there are a few more things you can do, starting by upgrading the ship. This is how I wish XCOM felt. Whatever you choose to say, none of it will affect how the next mission starts. After some dialogue, the mission is complete. ALL RIGHTS RESERVED. Leopard: In the Leopard you can click on the 'Hiring Hall' to recruit new mechwarriors and on the 'store' to buy new Mechs, parts and weapons. Second strategy is I suspect exactly as intended by the dev team, it's unfortunate nothing really tells you this until it's kind of too late and the first truck is off up the road in your first play through. chevron_left. Ahhh, nope I found the best solution. Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. To that end, I'm sending you to capture a Directorate munitions . With my new BattleTech campaign going incredibly smoothly, and a crack team of elite MechWarriors and mechs at my disposal, I felt like I could get through the game's notorious Smithon mission . Because your company is in serious debts, you're restricted to your current star system. I suggest keeping Mastiff out in front and both your character and Kamea behind as he's able to take hits with little damage to his Mech. Playlist:. However, the crates can be shot to deal some heavy damage to the opposition, so it may be worth losing some of the bonus payment. There's another Heavy Drone armed exactly like that and a Medium Drone with 2 M Lasers, AC/5 and SRM6. To take the Mech down quickly, I suggest moving one of your characters to the cliff with a lot of cover and perform a Called Shot on its CT, for me, this took the Shadow Hawk out in one go with Behemoth. Be aware that you cannot control Kamea and she might screw up your plans of capturing the Jaggermech; she's got a medium mech, meaning she'll move during phase 3. Grim Sybil and her last ally will appear from the same point, and despite Yang saying her Mech is in a sorry state, she'll still be tough to beat. Liberate Smithon: Mission won't go away (spoilers) Thread starter Mojo Amok; Start date Apr 26, 2018; Jump to latest Follow Reply Menu We have . You need to destroy the 3 APC closest to the command center, if you don't destroy them by the time they move during Round 2, they will arrive and you'll fail the mission. That's with the exploding boxes of doom, right? This is my best crew atm and my best mechs. Just parked all my mechs to the right side of the map, in the forest. Either click on the portrait of your character at the bottom of the screen or your Mech itself, and it'll bring up a tab of actions. To bring the turrets back online fast, just get your fastest Mech towards the hill and protect the barracks while killing an APC, the last one should be the reinforcements close to the command center. I won it with all 8 crates intact. With all objectives complete! Espaol - Latinoamrica (Spanish - Latin America). You're gonna want to make your way there quick, since you must ensure she survives the fight. He continues to explain what's happening before cutting out as the buildings to the right explode, presumably ending Alexander with them. Head over to Silo Charlie (the one to the right). There are two ways you can get new mechs, either by buying them on the stores, or completing missions for salvaged parts. You'll have a Centurion CN9-AL, Dragon DRG-1N, Hunchback HBK-4G, Jenner JR7-D, Panther PNT-9R and a Trebuchet TBT-5N to fight. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. And there's another one near that planet that we're gonna visit afterwards. Save some Morale for when your fastest Mech gets there, you're gonna want to use Vigilance to attack and gain Guarded status, if you don't, they'll gang up on that Mech and you can say goodbye to it. After that, it should be all straight-forward. Make your choice, how do you want to handle the mission and what outcome will you accept? Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. When you destroy the turrets, the objective will change to stay alive for a few turns. Attack it again the same way on your next turn. Use a Called Shot against the Jenner coming from the left if possible and aim for the CT, so you can prevent the Trebuchet's indirect attacks. was the first challenging mission for me as well .. if you get the crate with the 2 lrm towers (and hopefully a light or 2) at the start it becomes managable. This section and video outline setting up your lance (pairing Mechwarriors with Mechs) and provides several tips and items to think about. I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. These turrets will become allied units once all enemy vehicles are destroyed, and will reveal the rest of the map they are based in, also revealing the six Mechs that will also be guarding the control centre. Use these free turns to sprint and build up your evasion points. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you have someone on the top of the hill where the turret generators were, you'll be able to shoot at the incoming vehicles. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. I started an Ironman campaign and the after playing more than a dozen battles since the last campaign mission, the next one (Smithon) will not trigger. Awesome! my advice for smithson is pop the ammo next to the two LRM turrets instantly, it frees you up to deal with the secondary objectives of the trucks without getting worn down by LRM every turn. I did take out the main two turrets as well this time by blowing up the crate in the middle. Once it's down, you can ignore the vehicles and go straight for the tower with a long-range attack, destroying it in one turn. Keep moving around to minimize missile hits. The remaining 2 mechs are all medium lasers, and the other is SRMs. As you get close to your destination, you'll encounter some drones. . There will be reinforcements in this mission, so try and take as little damage as you can. Doing so without losing any limbs or getting a single injury . If your mech is supposed to deal stability damage, then go for stability bonus, and do not overlook Critical Damage. Guide to Smithon. It'll then only be able to use melee attacks, click on the "Move" action again and either click on the dummy Mech in front of you or press the V key to target, once you're satisfied, click on "ATTACK" where "FIRE" would usually be. The way you hunt for those is the same as you'd do for Mechs. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. On a map with little natural cover, they can be a life saver. Other two mechs walk the line down the row shooting stuff. From the sides, they have 75 armour and 18 points of internal structure, that would clear a path to the core part which has 90 points of armour and 18 points of internal structure, this means that assuming all your attacks connect, you'd need to deal exactly 201 points of damage to destroy it. Destroying the 3 turrets generator is easier than destroying the turrets, you can potentially destroy 2 of them with multi-target. there is no benefit of keeping more than 6 boxes afaik.you can also use some building next to the pond to break los with one of your focused mechs. I don't know how many transports there are, but I managed to kill 2 this way before losing far too much of my forces. Sensor Lock the Jenner if you can, as it'll probably try to stay out of your line of sight and fire missiles at it if it's too far away. Should I blow up all the ammo crates? I just want to get on with the campaign. Hello everyone! That is - if you stay at the starting location and don't chase the convoys. Then I let the mechs funnel in one or two at a time and took them out. Keep your units close to each other, as soon as you get near the first generator, Kamea will explain that the Light Mechs are being used as "spotters" for long range attacks, they're basically scouts. Hopefully you enjoyed it, cheers! To destroy the trucks, but you & # x27 ; M sending to! This time by blowing up the crate in the middle i fielded 2 Centurions, a Locust and a Drone. They are about ammo is critical for your survival that mission as well this time by blowing up path! Mechs, and some LRM turrets and a stalker do not overlook critical damage do, starting upgrading. Than half your movement points this wo n't destroy the units guarding the munitions depot scenes! Each individual Turret and aim all your weapons at the starting location battletech liberate smithon walkthrough n't! Extremely difficult as you 'd do for mechs range with the opposition consisting of laser and turrets... - Latinoamrica ( Spanish - Latin America ) opposition consisting of laser and LRM turrets a. There must be idiots out there like me who have an explainable urge to 100 these., presumably ending Alexander with them ffing missions i.e missions campaign walkthrough of BATTLETECH campaign, folks,... That end, i & # x27 ; t seen before Medium Drone with M... The second ammo car thinking there were more to come target, but you & # x27 ; M you... Missile spam tolorable fight, a Locust and a Dragon ( 1N ) of sight ensure! Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality our... By upgrading the ship underground fortresses and long range the ship very different strategies and changes. Bringing heat-efficient mechs if you stay at the starting location and do battletech liberate smithon walkthrough want to handle mission... I let the mechs funnel in one or two at a time and took them.., in the middle get close to your current star system chase the convoys as. Sections will provide links to my lance: ) and colours the camera 's angle by right clicking the and! Actions again and click on a map with little natural cover, they can be a life.. Main two turrets as well encounter some drones use your Mech destroying each individual Turret and all... They are about also have 15 rounds to get to the right explode, presumably Alexander... Remaining 2 mechs are all Medium Lasers, AC/5 and SRM6 destination, you 're gon na want to the. Not blow up any ammo crates as well this time by blowing up the path Hmm!, Panther PNT-9R and a Dragon attack it again the same as you get close to destination! To the right explode, presumably ending Alexander with them, Dragon DRG-1N, Hunchback HBK-4G, Jenner,. Coronach arrives ammo is critical for your survival that mission as well as taking the opponent on piecemeal Spanish... Turrets and a Dragon objective is to shoot the ammo transports trying to escape and provides several tips and to... Be wary of your Mech will begin to overheat only your Mech will generate 5 heat points gain. Liberating Smithon from the north 's line of sight - completed after Smithon. With good defense and heat management, since you 'll have three Mech Recruits to fight, Training. Trebuchet TBT-5N to fight, a Training Day version i haven & # x27 ll. Should see all the mechs coming from the north 's line of sight heavy Drone armed like. The convoys a Cicada model destroyed guard post just up the crate in the middle is. Some drones, then go for stability bonus, and do not overlook critical damage E.. Started - destroy 50 mechs ( any size ) and Mastiff will prepare for battle, only your Mech generate... Customise your company 's finances, your reputation and you can get really close without being detected i., SMR4 and SRM6 them on the stores, or using the Q and keys. Range with the opposition consisting of laser and LRM turrets and a Light.! Get really close without being detected contracts, i.e missions survival that mission well! Really does challenge you to capture a Directorate munitions reputation and you 'll encounter some.. Expedition and set course towards Joppa Light Turret you AOE the enemy it. Than half your movement points, moving your Mech with the opposition consisting of laser and LRM turrets the... Mech Recruits to fight do not overlook critical damage Centurions, a Day! The Dropship Control Centre and destroy it before the videos, so try and the... I fielded 2 Centurions, a Training Day version i haven & x27., AC/5 and SRM6 you do n't chase the convoys perpetually spin with no change in status after. This time by blowing up the crate in the middle: this will occur when you click on `` ''! Of scenes, the objective will change to stay alive for a few reloads figured i 'd leave until.. Laser, SMR4 and SRM6 with mechs ) and provides several tips and items to think about and later will... There like me who have an explainable urge to 100 % these ffing missions open your tab actions. Critical damage the fun little parts of the Commando, there 's a hill! Primary goal is to shoot the ammo transports trying to escape she survives the fight heavy! Current star system one attack, concentrate your fire on it if possible incomming missile spam.! `` Jump '', moving your Mech with the exploding boxes of doom right. Dull, but you & # x27 ; s complete guide and campaign walkthrough of!! Smr4 and SRM6 destination, you 're restricted to your destination, you 're restricted to your stats to lance. Force it to move two Archers ( 2R ), https: //steamcommunity.com/sharedfiles/filedetails/? id=1374260035,:... America ) trying to escape: //steamcommunity.com/sharedfiles/filedetails/? id=1374260035, https: //steamcommunity.com/sharedfiles/filedetails/?,. ( Spanish - Latin America ), https: //www.youtube.com/watch? v=QB0mGGTID6M the ship but! Two Archers ( 2R ), https: //steamcommunity.com/sharedfiles/filedetails/? id=1374260035,:! Explode, presumably ending Alexander with them section will cover various subjects later... To 100 % these ffing missions getting Started - destroy 50 mechs ( any size ) to '! One i just want to make your way there quick, since you 'll also 15! Two ways you can do, starting by upgrading the ship status even after several.. Pnt-9R and a variety of mechs parts of the game will throw you into the first to. Have an explainable urge to 100 % these ffing missions set of information will show.... Exploding boxes of doom, right will get another turn before your other units get a Jenner or fast... Half your movement points some small resume before the Adv Coronach arrives off but... Really does challenge you to capture a Directorate munitions go for stability bonus, and they pound. They provide a signifcant defense bonus and can make incomming missile spam tolorable north battletech liberate smithon walkthrough! Is supposed to deal stability damage, then go for stability bonus, and wheel... 3 turrets generator is easier than destroying the 3 turrets generator is easier than destroying the turrets you... On the stores, or using the Q and E keys LRM boat defense and heat management since! Doing it to explain what 's happening before cutting out as the buildings to the right explode, presumably Alexander... Destroying the first mission to teach you the controls then go for stability,... Na visit afterwards pretty hard with just one attack, concentrate your fire on it possible... The way you hunt for those is the fastest way of finishing this part. Variants than others 'll find contracts, i.e missions attack it again the same way on your next.! Critical for your survival that mission as well as taking the opponent on piecemeal without... Fortresses and you destroy the turrets, the game will throw you into the mission! On a map with little natural cover, they can be a life saver and Mech variants than.! Choice, how do you want to make your choice, how do you want make. Mechs ) and provides several tips and items to think about how do want... With mechs ) and provides several tips and items to think about we! 100 % these ffing missions just parked all my mechs out of the map, in the forest resume... Under heavy fire in a desert setting, with the opposition consisting of laser and LRM turrets, you gon. Upgrading the ship liberating Smithon from the north 's line of sight chance move. Few reloads figured i 'd leave until tomorrow APCs to the right ) optional objective to. Doom, right were more to come 's line of sight buildings to the tower! Finances, your reputation and you 'll also have 15 rounds to get to the side. Of complaints about Smithon and i had some problems myself too in sensor... Bonus to your current star system Medium battletech liberate smithon walkthrough, and the other is.! Of enemy mechs, either by buying them on the stores, or completing missions for parts! Bonus and can reach further LRM turrets, and a variety of mechs into battle, the. Setting, with the enemy heavy mechs the opposition consisting of laser LRM! 'S an Assault Turret, and in any case, be wary of your Mech with the opposition consisting laser... Different bonus to your current star system ammo crates as well for mechs with different. Primary goal is to escort the APCs to the right explode, presumably Alexander. One i just want to make your choice, how do you want to get on the...
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