When you are ready, follow the quest marker through Blackreach until you reach your destination, The Tower of Mzark. Then the game CTD. Uncover the secrets of the mysterious Dwemer lockbox. Otherwise it will disappear after you use it. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. October 12, 2022. One of the crates near the entrance has a Dwarven metal ingot on top. He claims the "heart of a God," "heart of you and me," is located inside. Take the now-completed Runed Lexicon from the stand, then go to the center of the Oculory and retrieve the Elder Scroll from its cradle for the concurrent quest Elder Knowledge. The second tent in the southern corner contains a chaurus egg, a piece of chaurus chitin, and a quiver of Falmer arrows. The Ruined Tower is an ideal source of Dwarven scrap to smelt into Dwarven metal ingots. The lever to open the. He'll read the Lexicon and tell you he searched for it with the help of the Daedric Prince of Knowledge, Hermaeus Mora. It's completely free! What brings you to this remote place? To the left of the gory table with shackles is a tanning rack. Take them out and then explore the place for the 2-3 chests you can find. This is not recommended for shared computers. That path upwards leads to a dead end with a chest and a Dwarven Spider hiding in a pipe, while the path down leads to several Falmer guarding the path. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. Proceed towards the Dwarven mechanism located in the center of the room. While in Alftand Animonculory, you can use, You can never wait in Alftand Cathedral, not even after, After obtaining the Elder Scroll from Blackreach as part of. One centurion is destroyed and is lying prone before its station, and the other activates as you approach. Are you talking about the quest Discerning the Transmundane? Watch out for the enemy spiders. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. Past the trap is a door that opens into 'Alftand Cathedral'. Proceed to the next gate where a Redguard named Umana and an Imperial named Sulla Trebatius begin to fight, after a brief exchange of words. If you want to try close combat, be sure to avoid the Sphere's stronger attacks. Map https://en.uesp.net/w/index.php?title=Skyrim:Alftand&oldid=2747240. He is addicted to Skooma, and his brother, J'zhar, took him on an expedition, led by Sulla Trebatius, in order to try to ".bring him down slowly." The expedition also consisted of Sulla's bodyguard Umana, Valie (a thief and mage . Descending the ramp leads past a scuttle that houses a Dwarven spider to a lower level, with a Falmer fence along the wall to the north. Activate the mechanism with the Attunement Sphere which causes the floor to retract into stairs. The second table has a portion of human flesh, two pieces of leather, and lots of gory human bones. Proceed through the caves and past two Dwarven spiders until the Alftand Animonculory is reached. A knapsack leans against the same barrel. Returning to Septimus at under level 15 will cause him to dismiss the Dragonborn until he has had time to study the Lexicon. Septimus Signus Past the gate, up the stairs, are two Dwarven Centurions. On landing, you find the broken ramp that was mentioned in Endrast's journal. There are thirty chaurus egg sacs, a patch of white cap mushrooms, and a patch of bleeding crown around this area. Move to this new pedestal (at this point, the Blank Lexicon may be glowing blue). Advertisement. Something they didn't anticipate, no, not even them. The ramp up to the west leads to an unlocked chest guarded by a steam piston that can be triggered by a nearby pressure plate, but which extends intermittently regardless. You can keep the Oghma Infinium after use by dropping it before exiting the inventory upon its initial use, however, it will only be a book, and will not grant the bonuses again. At the bottom is a clearly visible claw trap with an easily seen tripwire trigger. This can fix the event to trigger normally. An interesting feature in that room are the three pistons behind a table, that thrust up vertically, that can be used to gain access to a ledge hidden loot. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. Be careful, as on the way to Septimus you will come across, inter alia, Horkers. Head up the spiral stairs until the Dwemer mechanism is reached. Related Quests In this area is a sack of foodstuffs, nine chaurus egg sacs, and a lever on the wall that retracts the bars. The Elder Scrolls gives insight deeper than the deep ones, though. If you want to focus on the mission of if you had already explored the room, stand by the edge (screen above) and jump down onto the lower balcony. Give the collected blood samples to Septimus Signus. You must of course be very careful throughout the whole trip, as you might come across, inter alia, Horkers and Ice Wolves. Moving on you will find a room containing a stone table that was used to study disabled Dwarven Spiders. Press the second button from the right until the Lexicon opens and the third button from the right lights up. Now press the third button twice, which will align the lenses such that they direct shafts of light onto the round, green windows of the Oculory, and also uncover the far left button. One can then use the lever to open the gate and descend into Blackreach. I feel their life energy. The room holds an assortment of items scavenged from the expedition members, like Sulla Trebatius's knapsack. After reaching the northern part of the ruins you will come across J'darr, who will automatically be hostile towards you. There are three Falmer in the room, one near each of the tents. At the top is the zone's upper exit/entrance, with more shelves. Watch out for the three pressure plates on your way. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. Trouble Finding the Lexicon?? He then approaches the lockbox and the locking mechanism begins to spin. Fight through a dungeon for an hour and a half, get to the boss and kill it.then you gotta back track, using dead bodies as markers, lol. Harvest blood from a High Elf, Wood Elf, Dark Elf, Falmer, and Orc. The spike traps can also be activated by pressure plates directly below them. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). There is a cave-in to the northeast, and curving ramps leading both up and down. Part 3. Start off by finding a place from which you will be able to safely slide down (screen above), reaching the coast. Talk to the abyss, and you will learn that the voice coming from the abyss is that of Hermaeus Mora. I met the master of the Greybeards, the dragon Paarthurnax. Liar's Retreat is one of the few locations where all blood types, except Altmer, can be found. Press the taller of the two pedestals (right of the one with the lens chart on it) three or four times, until the pedestal with the blue button to the left of the middle one starts to glow. Alftand is one of only three sites that provide initial access to Blackreach. It may be possible to recover the Falmer ears by using a ranged area-of-effect spell. Upon entering the zone, there is a bedroom to your left containing an unlocked chest and two tables holding several pieces of metalwork, a Falmer helmet, and a shield. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. The gate to the south is already open, with an unlocked chest behind it. Proceed through the ruins and fight past the various Falmer that reside here. Upon entering, there is a gate ahead that has been knocked over, beyond which are two stone tables. When level 15 is reached, he will send a courier to summon the Dragonborn back to the outpost. The top shelf holds nothing of interest. This section contains bugs related to Discerning the Transmundane. He might know where I can find an Elder Scroll for Paarthurnax. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. By. Another way to completely bypass the ruin is by standing at the gate and holding a plate in front of the Dragonborn and running into it. Upon reaching the surface, there is a lever in front of you to the right of the gate which opens the gate, allowing future access to the lift until the zone resets. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. Activate the Lexicon Receptacle, so the Blank Lexicon rests on top of it. Head through the main gate where two Dwarven Centurions can be found. Behind some pillars, Umana and Sulla Trebatius, the two last expedition members, will show themselves. Hermaeus Mora in the form of a Wretched Abyss. It is possible to loot the body of Septimus Signus and get the Runed Lexicon and Extractor back. To help him, you must travel to the Dwemer ruin Alftand and charge the Lexicon. Upon entering, there will be a shelf holding some Dwarven arrows and metals. To decipher the code, press the third button from the left a few times until the Lexicon opens and button two lights up. Choose the south-west corridor and be ready for some more Falmers. Unfortunately reaching the destination isn't easy. Head out of Septimus Signus's Outpost and open the world map. The location has three sublocations, including the Alftand Glacial Ruins, the Alftand Animonculory, and the Alftand Cathedral. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. To the left are several stone tables holding various Dwemer items. Continuing downwards, you will come across a ledge that you must jump off of. pleeze help! . Otherwise, choose the northern passage (screen above). Inside the shack farthest to the north is an adept-locked chest and a journal titled Expedition Manifest written by Sulla Trebatius, with some background information and a list of expedition members. Several dead members of the failed expedition can be found here. THIS WAS THE BEST HELP EVER THANKS DUDE I ALMOST QUIT ON THIS GAME! After studying the Runed Lexicon, he explains that Dwemer blood is needed to open the Dwemer lockbox. The climate of the Anfalas featured mild winters and hot, dry summers. The next room contains a forge, as well as many Dwemer metal items and the remains of three Dwarven spiders. Opposite the shelves is a table with metal items and a Falmer sword. After it is destroyed, an adept-locked chest can be found in the rubble. It also runs concurrently with the main quest "Elder Knowledge," the The Elder Scrolls V: Dawnguard main quests "Scroll Scouting" and "Seeking Disclosure," and is the only other method of accessing Blackreach other than Elder Knowledge. Quests I've inscribed the lexicon. Eventually, a Khajiit skooma addict, named J'darr, will attack. I'd recommend keeping an eye open, especially for the Dwarven Spiders, as pretty much each of them will hold a soul gem. You should consider creating an account here. He tells you to harvest the blood of the mer races in Tamriel. There is a second caved-in area off the path to the north. On your way you will encounter the Khajiit brothers again. Save your game and head onwards. He gives the Dragonborn an Attunement Sphere and a Blank Lexicon which must be inscribed with the Dwemer mechanism located within the Tower of Mzark. You don't necessarily have to go slaughtering elves to satisfy the quest as there are many corpses of each race to be found around Skyrim; the pages detailing locations for each race are High Elf, Dark Elf, Wood Elf, and Orc, while a list of Falmer infested locations can be found here. The gates will still be open to the Tower of Mzark, and you can retrieve the lexicon. "The ice entombs the heart. From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. Just past the gate are the last two expedition members, the Redguard Umana and the Imperial Sulla Trebatius, who begin fighting after a brief exchange of words. Again, either answer has no ramifications. Now stand directly in front of the middle console (screen above) and be ready for a puzzle that will lead to the unveiling of the Elder Scroll and transcribing it onto the lexicon. There is also a tower housing a lift, but a closed gate, which can only be opened from the inside, blocks access. Once you have dealt with J'darr, who is armed with a woodcutter's axe, searching the area will reveal a random potion, a leveled healing potion, a leveled strength potion, and a woodcutter's axe. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. Your next destination will be Alftand and there's a high probability that you already discovered it. To harness it is to know. Press the last button and retrieve the scroll. Use it on the Elder Scroll's resting place to transcribe the Scroll's words onto the Lexicon and bring it back to Septimus. Just as I try to enter this area through the Alftand Glacial Ruins, the game will go to a loading screen with a black screen filled with some fog particles but no other objects nor any quotes or tooltips. So, I was just doing my main quest "Elder knowledge", inside the Alftand glacial ruins trying to get to blackreach to retrieve the elder scroll. Be ready for destroying more Dwarven Spider Workers. The tower can only be accessed via Blackreach, the underground ruins of an ancient Dwemer city. "The box contains the heart. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. There is also a pickaxe beside the fire. Come when its set is complete.". Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. Deal with the next Dwarven Spider and use the lever, thanks to which you will be able to enter the large, multilevel room. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Specifically, you can choose from three different paths: magic, shadow, or might, and receive +5 permanent points in the following skills, depending on the choice: To continue past this point, you must be level 15 or higher. DA04 Take the walkway across to a caved-in area with a Dwarven spider, a novice-locked chest, and two overturned sets of shelves holding a random potion. As such, you will be stuck with an Elder Scroll in your possession. Hermaeus Mora wishes for you to speak with him again after you have completed Septimus's task. On your way you should explore all the nooks and recesses, searching for valuable items and chests which you can picklock. To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone. I've been given a book of bizarre ramblings about Elder Scrolls, written by Septimus Signus. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. There is a Dwarven spider and a Dwarven sphere in this area, and a scuttle on the north wall that releases a second spider. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. Triggering them will activate the spinning blades that will go down along the in the middle. Get to the very bottom and be careful not to touch and line on your way, as it would activate a pretty nasty trap. At the top of the ramp are three more chaurus egg sacs, and high on the south wall is a scuttle that houses a Dwarven spider. I need to collect blood from several different races if I want to help him. There are two flame spouts firing intermittently from the main structure towards the west and north. Further down, past a dead Falmer riddled with Iron Arrows, lies the door to Alftand Cathedral. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. The. Since the Dwemer are extinct, blood from the various Mer races must be collected to create a facsimile. If you want, you can sacrifice some time to jump between the moving machine elements. This allows quick access to the exit of the ruin so you can take out any treasures collected and/or restock supplies as necessary. You will come across a stronger enemy soon enough, in the form of a Dwarven Sphere (screen above). "I can almost hear them. I see it now. Sulla's Journal is resting on a barrel to the left just before the campfire. To the right of the barred gate is a Falmer tent containing a Falmer bow, a quiver of Falmer arrows, three chaurus eggs, and two chaurus egg sacs. Past the stairs is a ramp with several pressure plates to the sides. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a dwarven lexicon with the Scroll's knowledge and bring it to him. It comes with several benefits, and also makes it much easier for you to post questions and answers. Eliminate the Spider and check one of the corners, picking another lock. Ancient Technology DGDiscerning the TransmundaneElder Knowledge Alftand Glacial Ruins. Next to the chest is the body of the Wood Elf Endrast, a member of the expedition, two lockpicks, and his journal, which describes how he ran away after being captured by the Falmer and hid here until he died. If so, you transcribe the lexicon with a dwemer puzzle located deep in the Alftand ruins. Alftand is a large Dwarven ruin southwest of Winterhold. The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. To the west are more enemies along the path to the door to Alftand Animonculory. Against the south wall is a set of shelves holding a random potion and various Dwemer metal items, with three chaurus egg sacs to the left of the shelves. Continue SW until you reach Alftand. Eventually, the Alftand Cathedral will be reached which grants access to Blackreach. There are two entrances to Alftand Ruined Tower. Skyrim - Transcribing the Lexicon in Alftand Glacial Ruins (Let's Play Part 37) theelectricsalmon 1.09K subscribers Subscribe 258K views 11 years ago MagicFace enters the depths of Alftand. The second way of activating this quest is heading to Septimus Signus even before speaking to Urag gro-Shub. Pick up the transcribed Lexicon and the Scroll. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. On the levels below, there are two Falmer patrolling between two empty Falmer tents and an alchemy lab. The second part of this quest can be completed only after reaching at least level 15. Septimus disintegrates into a pile of ash as he reaches to take the Oghma Infinium. The first step is to travel to the Dwemer ruin of Alftand, located in the snowy mountains southwest of Winterhold. Umana is carrying the enchanted shield Targe of the Blooded, and will therefore normally be the winner. 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