As for the task at hand, ask if she has any thrust control modules and shell offer them up for 500 Caps. From the room with the jailer go through a door and down some stairs, then past a door which requires the jail key to open, and in a room on the left you will find the corpse of Harland's missing friend. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. From Novac head west along the road running through town and over the train tracks. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. I need to get to the basement to confront the Nightkin. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. He and his fellow Nightkin are here looking for a shipment of pre-war Stealth Boys. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. Head up to the viewing platform and complete the launch sequence. The Ghouls around here won't talk to you at length, but they are all of a Brotherhood, which should help you figure out that the Ghoul corpses you've found elsewhere in the factory belong to this same order. As soon as you enter, a voice will come over the intercom and tell you to head to the east of the building and head upstairs. Appearances Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. Quests Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests ~~~~~ Legend Turn south and go down some stairs to find a door leading to the REPCONN Basement area. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. So, I am at a crossroads. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. About the best thing youll find here is a Dead Ghoul to loot. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . Evidence of recent violence can be seen here and throughout the facility. If you make your way into the storage room (#10) behind the door without going through the door (by going through Exit B instead), then you'll be able to use the . Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. Your help is required to clear it. The room in question, if you look at your map, is in the northeastern part of the facility. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. Most of the walls and ceilings are collapsed, linking rooms and floors together. The other rooms contain minor loot and crafting materials. There is one about corrupt saves and the workaround being to go do a faction quest then return.Kaldhore 21:59, February 25, 2011 (UTC). This note is added to the Courier's Pip-Boy after accessing the "Storage room terminal" entry on the REPCONN administrator terminal in a room on the 2nd floor of the REPCONN facility at the REPCONN test site. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . PSN - CH3SHA. In fact I have completed this a few times before. You'll run into this little service station-like building almost immediately. This one focuses on the REPCONN Test Site. REPCONNotePassword Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. Stay in the building and make your way up from the basement to the research wing on the top floor, where one is instructed to go when they enter the building. On the other side, you'll find a man named Chris Haversam. Wonderful. Philly wasteland 16:50, February 24, 2011 (UTC). If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. From: Bill Levy, Janitor To speak with Chris, though, you'll first need to talk to Jason. All right. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. I have In the center are two Easy locked offices. As I recall from It does, however, fail the quest and cost some Karma. (15) Talk to Chris Haversam to begin preperations for the rocket launch. I don't have the key. The former are extremely easy to kill, requiring only a headshot or two to down. Terminals There might not be any ghouls or dead Bright followers around the test site the first time it is visited. Exterior REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. Noodle_Man Jul 19, 2021 @ 10:20pm. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. (3) Head upstairs to meet with the owner of the voice from the intercom. Head upstairs to meet with the owner of the voice from the intercom. The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. On a balcony over-looking the lobby youll find two Dead Ghouls with loot worth grabbing. Just what's going on here!? While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. Or you can be extra evil and kill her, taking the key off of her body to open a case in the garage that contains the Thrust Control Modules (this will also require you to kill her guard dogs). The man who bought it from here then headed southeast towards Clark Field. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. You won't be able to access this entrance from the main part of the REPCONN Facility. Your conversation with Davison will reveal that not all is right in this monsters head, but avoid questioning Antlers sentience and dont suggest that Davison is insane. You'll learn about their ultimate plan, which is to use the rockets here at the factory to blast-off to a new world, or an afterlife, or something of that nature. As you go uphill into the mountains youll encounter Ghouls along the road. I have tried to leave the Repconn Test Site, and even reloaded the game. The guide will assume that you have heard both of the triggered recordings on ED-E by the time youre done exploring HELIOS One (after completing the section That Lucky Old Sun). These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. Now I can't seem to make any new progress at all. But I have heard certain mods have patched these issues out though idk which ones specifically. With the Wild Wasteland Trait there are 188 locations available: Rex. I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City but theres a few things to do along the way. I have always been able to Go away, do a quest that alters reputation with another faction, and then re-try the mission. When I approach it, I don't even get the prompt to interact with it. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? After you let him know hell vacate his position and make a run for it, allowing you to explore the room. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. A large number of microfusion cells and electron charge packs may be found on the dead Bright Brotherhood followers. You can type this into the console: movetoqt It will teleport you to your quest marker. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. Too bad Harland had to die for you to find this information (well, he didn't have to die, but that's the route we chose, anyway). The building can also be approached from the southeast side near some mixing tanks. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. Boards. Not very interesting. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. He'll now have everything he needs to get this ball rolling. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Local map DavisonNightkinFeral ghoulsBrahmin Radroach Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. 23 Griffith Peak. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. Map marker The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. But it's just not so. Both levels contain a workbench. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. Repconn HQ Locked Door "Requires Key". The advice he gave you, to find a wide open room with a gigantic metal staircase leading upward, was apt. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. A voice over the intercom will direct you to come upstairs (left). The contents below require additional review. (Should you choose to help him, you'll have to search the basement for the whereabouts of his lost friend. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. Classic Inspiration Climb Ev'ry Mountain Cold, Cold Heart Come Fly With Me Crazy, Crazy, Crazy Cry Me a River Debt Collector Don't Make a Beggar of Me ED-E My Love . Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Or used to be, I guess. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Editor ID But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. (12) Find atomic fuel for the rockets. For an A-Z list of all locations in Fallout: New Vegas, see here. (6) Get rid of the Nightkin in the basement. Atomic fuel can alternatively be found in the. Different players have reported a variety of results with regard to what causes him to go hostile. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. Unable to escape, he instead holed-up and defended his position. He's . The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. It is not possible to fast travel from the balcony where the launch console sits, post-patch. An ideal chronological order of events walkthrough that will take you through the entire Mojave. You'll have to if you want to complete this side quest successfully. Once you head down there, keep your wits about you. 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) Eventually, closely approaching the factory's outer walls will be inevitable. If you're feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. Fallout: New Vegas location Make sure youre sneaking. Fallout: New Vegas. For starters, head to the right side of the lobby (behind the counter) and explore the bathroom there. These eventually lead to a branch, near a chamber with a reloading bench. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. On the other hand, if you want to complicate matters talk to Chris and start asking him hard questions about his role here. Place is deserted. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. If you didnt already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). To: Steve Reynolds, Launch Facility Project Manager Leaving the REPCONN facility and returning may fix this issue. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys, Microfusion Cells, Purified Water, Steady, and more Cartons of Cigarettes and Packs of Cigarettes (which are good, light items to grab to sell later). The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. We've finished converting that old generator room into storage, as you requested. The man you're looking for, known only as Fantastic, is a bit of an airhead. Take a brief detour through the double-doors to the east, then go up a hallway to the north. Take the staircase upward in this room to an isolated, sealed-off door. Enter the facility and discover the source of the ghouls. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. Turns out you can, noticing a stealth boy . In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. None. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining rockets to functionality and make their "great journey" into space. Using them increases the relevant skill by three points and gives players the option to advance abilities that they would not otherwise focus on when leveling up. You'll notice that there are two doors into the factory itself. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. There's a stockpile of anti-radiation drugs in his chambers. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. Harland's room consists of a large room where he stands on a catwalk. The space suit and helmet can be found on a shelf in the REPCONN basement overlooking the irradiated rocket hangar, where one goes to give the fuel and thrusters to the ghouls for the rocket. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. Fallout Wiki is a FANDOM Games Community. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). Talk to Jason Bright, who is nothing short of a cult leader. The building has two entrances, the main doors, and a side entrance. Again, if you want the easy way out, simply kill him where he stands. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. restarted the game just because I wanted to. Do their quests, then kill them afterwards, since they will vanish from the world soon anyway. I was able to complete the mission but it just keeps crashing randomly, regardless of where I am. Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. [Non-canon 1]. (6) Get rid of the Nightkin in the basement. Adjacent to the staircase, slightly to the south, you'll find another staircase leading down towards a blood-spattered door. If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. Attempting to go up the stairs in the room where Harland is located will turn him hostile. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. Boards. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. However you get it, once the Jail Key is yours, find three doors to the east. The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. Bad-People 03:01, February 25, 2011 (UTC). Creatures (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. I still cannot find the key to the basement. TWITCH - CH35H4. If you have a decent Unarmed or Melee Weapons skill score and Super Slam, youll probably not have much trouble simply pummeling them to death. There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. The quest will start automatically once you reach level 10. The other place you can find the igniting agent is at Clark Field. The suit is also very similar to the suit of the Y-17 Trauma Harness. (Optional) Retrieve the Stealth Boy invoice for Davison. Jason Bright is a devoutly religious Ghoul, as are his friends. This is the main entrance, and you should take this door to the building's interior in order to continue. One only gains 200 XP more if they solve the quest with a non-violent solution (speaking with Davison). You can actually choose which goods to go after from here. Speak to Chris Haversam about firing the rockets. Though damaged by Novac scavengers, it was sturdy enough to be turned into an outer defensive position by the Bright Brotherhood ghouls, further enhanced with sandbags and a guard post just beyond the checkpoint to allow guards to rest and relax in between shifts. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. The task at hand, if you molest it keeps crashing randomly, regardless of how you go about,. May be found on the Dead Bright Brotherhood followers, the main entrance, and immediately begin to seek the! 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